You want the Hz of your monitor and the frame rate to be as high as possible. 540 vs 240 or 144 is a bit smoother and that can certainly make a difference. Especially in fast paced games it is nice for object recognition (Observation: something is walking) or to have more up to date frames to shoot at and therefore be able to click more quickly in the correct place.
At the time 5:12 the video shows an example where a player comes around the corner and is visible earlier with a higher fps. Both the opponent’s hand and body can be seen fractionally earlier. Further shows a graph on 5:59 that players with higher fps and Hz have a better kill/death ratio.
Scientific studies confirm this advantage: research from the University of Nottingham showed that gamers with a 240Hz display respond on average 30% faster to visual stimuli than gamers with a 60Hz display. Research from Purdue University found that gamers with a 144Hz display respond 20% faster to targets than gamers with a 60Hz display. However, the biggest strides are made at lower frame rates, such as improvements in visual responsiveness when transitioning from lower to moderately higher refresh rates (for example, from 60 Hz to 144 Hz) according to the journal ‘Attention, Perception, & Psychophysics’. The benefits reach a point of diminishing value.
I even came across this study focusing on CRT displays: Bridgeman and Montegut (1993) showed that higher flicker rates can improve reading speed by reducing the wait time between visible text updates on CRT displays. Although this study focuses specifically on reading text, the results point to the possibility that similar principles may also apply to other forms of visual processing, such as in video games. See also this image: https://tweakers.net/foto…KxNDmKSWooPKWvG4GUFby.png
The higher the contrast ratio is, the shorter the reaction time tends to be. In addition, the faster the response time is, the shorter the reaction time is. Displays with high contrast ratio and fast response time are advantageous in terms of reaction time, which is also expected to be more advantageous in a fast-paced real gaming environment.
https://sid.onlinelibrary…doi/abs/10.1002/jsid.1198
What is the max?
Tests with Air force pilots have shown, that they could identify the plane on a flashed picture that was flashed only for 1/220th of a second. That is identifying. So it’s pretty safe to say, that recognizing, that SOME light was there is possible with 1/300th of a second.
http://www.100fps.com/how_many_frames_can_humans_see.htm
Words in this video from +/- 4:00 also briefly discussed
Note: The original research concerns the perception of very short visual stimuli under controlled conditions, which is not directly 100% translatable to the perception of frame rates in video games.
Linus Tech Tips has also conducted experiments (non-scientific) with CS:GO on 60, 144, and 240 Hz monitors. The results show that players with higher frame rates tend to have faster reaction times. Linus concludes that casual players in particular will benefit from an upgrade from 144 to 240 Hz, even more so than professional players.
See the results here:
YouTube: Does High FPS make you a better gamer? Ft. Shroud – FINAL ANSWER
Op 33:51 Linus concludes that casual players benefit (even) more from the increase from 144 to 240 than more professional players. On 34:50 Linus actually concludes the same as I mentioned above from the Nvidia clip.
The added value of a higher Hz screen is certainly there, I cannot find out where the limit of effective use lies, but it is certainly above the 240 Hz that can currently be found on the market. It seems to me that a screen with 500 Hz or higher can certainly be an effective addition for gamers (Fast paced shooters, VR in the future, pro drone flying) with a decent use case. A higher frame rate ensures smoother gameplay and shorter input lag, which is indispensable for competitive gamers.
It Youtube Channel provides a basic explanation of how our brains and eyes work and how this compares to fps on a screen.
[Reactie gewijzigd door jdh009 op 21 april 2024 18:30]