Lords of the Fallen couldn’t work without the power of PS5, Xbox Series X/S: “The timing is perfect”


Certainly one of Lords of the Fallen’s greatest and most fun options is the flexibility to cross from the land of the dwelling (Axiom) into the land of the useless (Umbral) on a whim. You’ll be able to’t come again as simply – you want particular, sacrosanct locations to do this. However whenever you’re in Axiom, you carry round a lantern that means that you can peer into the world of the undead everytime you need, unpicking the material between worlds and seeing what’s totally different on the opposite facet.

Given there are distinctive pathways, enemies, characters, treasures and (I hope) bosses on either side of the dwelling/useless divide, you’re going to need to make use of this spectral little lightbox pretty typically. Even in my temporary hands-on with the sport, the developer cajoled me into peering into the abyss a number of instances – it’s essential utilise this lamp if you wish to resolve puzzles, unlock shortcuts, sniff out one of the best ways by to your subsequent sufferer. Or possibly you are going to work out what’s totally different whenever you die, since you are going to be preventing your method again by the inky realm whenever you shuffle off the mortal coil.

Two player characters rush a horrible demon in the middle of a village lit by bonfires and lanterns.

The sport has co-op, so you’ll be able to take down the horrors with mates. | Picture credit score: CI Video games

However after all, rendering two worlds without delay and streaming two environmental units of knowledge isn’t any imply feat. And, if it wasn’t for the distinctive featureset afforded by the {hardware} of the PS5 and Xbox Collection X/S, it very possible couldn’t occur in any respect.

“It was a blessing for us, actually, the brand new technology of consoles,” explains head of studio and govt producer at Hexworks, Saul Gascon. “The combo of PS5 and Xbox Collection X/S and Unreal Engine 5… it was simply [mimics a holy angel noise]. when the celebrities align? That {hardware}, and the convenience of use with Unreal Engine 5 – we couldn’t have finished this with out them.”

Gascon explains that it’s, particularly, the interactions between worlds that the workforce wished to focus on with this recreation – that the Umbral a part of Lords of the Fallen is the keystone upon which each different component of the sport rests. “Narratively and mechanically, it’s integral. Streaming in each worlds on the identical time and with the ability to work together with each? That’s why we’re solely launching on these platforms, proper?” he says. “As a result of if we try to put this on older {hardware}, it’s not going to work. You’re gonna pop into the Umbral and also you’ll see like… black and white, or one thing. Or nothing! [laughter]”

Cezar Virtosu, artistic director at Hexworks, jumps in so as to add: “We are able to put Lords of the Fallen in your dishwasher if you’d like, nevertheless it relies upon how fairly you need it to look! [laughter] It’s all about immersion. Ultimately, know-how (be it {hardware} or engine) must serve immersion. You might want to be immersed, and there must be no friction with the know-how. You die, pop into Umbral, all of it must be there.”

A huge enemy with lots of rows of teeth and a grotesque appearance roars at you in Lords of the Fallen.

That is Boglord. Lord of the Bathroom. | Picture credit score: CI Video games

So, is it value it? Sure. Myself and different media sorts on the occasion chatted within the holding space about how nicely the sport seemed. Although there have been some efficiency hiccups and stuttering within the demo, I’m placing that right down to the code being unstable – it’s nonetheless months away from launch, in spite of everything. The precise gameplay is butter easy, and the visuals (replete with a Medieval cosmic horror aesthetic that’d make even Bloodborne blush) are gorgeous.

If Lords of the Fallen represents what Unreal Engine 5 is able to as we head into the latter finish of the present console technology, we’ve obtained quite a bit to stay up for. Higher but, like Ratchet & Clank: Rift Aside and the upcoming Alan Wake 2, seamless loading and leveraging the ability of the SSDs has been a promise we’ve not likely seen performed with in artistic methods, to this point (maybe that’s as a result of so many video games have additionally been weighed down by the albatross of last-gen).

Lords of the Fallen, in addition to being an excellent recreation in its personal proper, may quickly be held up for example of what current-gen video games can obtain after they go away the luggage of the previous behind. As a recreation happening 1000 years in the way forward for its personal namesake, for Lords of the Fallen, the idea couldn’t be extra apt.


Lords of the Fallen arrives October 13 on PC, PS5, and Xbox Collection X/S.