Halo developer reportedly abandoning custom Slipspace Engine for Unreal




It appears like Halo Infinite developer 343 Industries could be abandoning its customized Slipspace Engine for Unreal Engine.


This comes from journalist Jeremy Penter (thanks VGC), who wrote yesterday (October 2), “I can solely verify that many sources are saying this and really clear that it is already been determined and Halo is for positive switching to Unreal. I really feel prefer it’s time for different switches behind the scenes together with individuals leaving and their previous issues. Unreal is a good selection.”



It is not unusual for builders to modify engines in the event that they discover it is not working significantly effectively, like when Kingdom Hearts 3 switched from Sq. Enix’s fairly at-the-time damaged Luminous Engine to Unreal Engine 4. The awkward factor is that this engine was meant to energy the way forward for the Halo sequence, which if the stories are true, clearly is not one thing will probably be doing.


Halo Infinite clearly had fairly a rocky time, having been delayed by over a yr, arriving final yr with lacking modes and options corresponding to marketing campaign co-op and the Forge. A roadmap has outlined the arrival of the Forge and marketing campaign co-op for this November, however even that comes with the caveat that split-screen co-op has been cancelled, a staple of the sequence.


Infinite did have the most important launch within the sequence’ historical past, however the inconsistent updates have pissed off gamers, and quite a few workers exits additionally would not have accomplished any favours for the staff’s workflow.


There are rumours {that a} battle royale undertaking is within the works at Halo help developer Sure Affinity, however who is aware of if that might be sufficient to revive gamers religion within the on-line Halo scene. These rumours have not talked about whether or not this supposed undertaking might be developed in Slipspace or not, however with 343’s supposed transfer to Unreal, it is possible the engine might be left behind for future Halo initiatives.