Diablo 4 won’t use up all your VRAM after the next patch


Though it was not explicitly talked about within the just lately revealed 1.1.1 patch notes, Blizzard confirmed that the replace is certainly going to have a repair for a long-running Diablo 4 drawback.

The issue has to do with how Diablo 4 manages VRAM. At its worst, it could actually trigger the sport to crash as soon as it is run out of VRAM to make use of. Earlier than that occurs, nonetheless, the sport goes to chug and stutter unnecessarily, even when there needs to be sufficient VRAM for it to make use of.

The issue really existed at launch, received mounted, then returned once more in a latest patch. It additionally affected PlayStation 5 customers, however all of that’s fortunately going to be taken care off quickly.

Adam Fletcher, Diablo neighborhood lead, confirmed when requested on Twitter that patch 1.1.1 will certainly introduce adjustments to VRAM administration.

“Now we have had some checks internally with this and seen reminiscence ranges keep constant over quite a few hours of gameplay and porting out and in by way of cities,” Fletcher defined, which is precisely what everybody who bumped into this drawback likes to listen to. The bit about porting to/from cities is especially related, because it appears to set off the worst of it.

“We’ll monitor submit 1.1.1 for any further objects,” he added.

Patch 1.1.1 arrives Tuesday, August 8. Outdoors of that VRAM repair, the patch is principally geared toward buffing all lessons, notably Barbarians and Sorcerers, in addition to making the sport extra rewarding with a rise to Legendary drop charges in key areas. Monster density and boss well being are additionally being adjusted to make the endgame XP extra plentiful.