First details Meta Quest 3 VR headset are known


Bloomberg journalist Mark Gurman shared particulars in regards to the Meta Quest 3 VR headset this weekend. For instance, the headset may have colour cameras for pass-through video.

Meta’s Quest 3 VR headset ought to in accordance Gourmand above all turn into rather a lot lighter. Actual dates will not be but talked about by the journalist. It’s identified, nevertheless, that weight financial savings are attainable by means of a thinner pc module. This could primarily result in higher carrying consolation, which is additional aided by a brand new headband, writes Gurman. That headband is now made of cloth, whereas the scarf of the Quest 2 was fabricated from plastic.

Shade cameras

To return to the cameras: you can see two of them on the Quest 3. What is very new is that these are colour cameras which are used for pass-through video. Beforehand, Meta solely used the cameras to measure depth. Because of this, the Quest 3 can also be in a position to provide a Combined-Actuality (MR) expertise, the place (sport) parts are projected into the house round you.

Nonetheless, you’ll not solely discover cameras on the entrance of the Quest 3. Meta added a depth sensor, in response to Gurman, a “first” for a Quest headset. This permits the headset to extra precisely decide your location in house. Presumably, app builders also can use this sensor for different AR capabilities, reminiscent of measuring sure rooms.

“Feels a lot smoother”

Gurman additional states that the interface feels a lot smoother in comparison with the Quest 2. Not solely is the interface sooner, loading apps and taking part in video games additionally feels smoother. The Quest 3 owes that pace enhance to Qualcomm’s second-generation Snapdragon XR2 chipset. Meta’s Quest 2 nonetheless makes use of the primary era XR2 chips. It’s not identified whether or not Meta has additionally added extra RAM within the meantime.

Scroll wheel for lenses

The screens on Meta’s Quest 3 in any other case really feel much like the Quest 2, says Gurman. Just like the second era Quest, the successor lacks eye monitoring. Because of this, the headset is unable to render sure elements of a scene in a decrease high quality, to be able to save computing energy and vitality. That characteristic – known as foveated rendering – is current on the Quest Professional headset, which does help eye monitoring.


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What’s new is the scroll wheel to regulate the lenses. Beforehand, you needed to take away the headset to set the space of the pupils, now you are able to do this with a scroll wheel on the backside of the VR headset.

Costs and availability

Gurman can’t but share particulars in regards to the costs; Meta would nonetheless have to find out that, reviews the journalist. When the VR headset comes available on the market can also be a problem. Provided that Gurman was supplied a hands-on expertise, the launch appears imminent.