EA and DICE veterans, including ex-Battlefield creative director, unite to create a new next-gen shooter


Battlefield followers in all places are getting some genuinely excellent news, and it is not out of developer DICE. A brand new studio revealed itself to the world at the moment, and it is one packing critical expertise from the franchise’s lengthy historical past.

TTK Video games is a Stockholm-based outfit lead by Lars Gustavsson, the 22-year DICE and Battlefield veteran, who left the studio in September 2022 following a serious restructuering and management change.

The great ol’ days, huh?

Studio CEO and artistic director, Lars Gustavsson, is accompanied by different heavy-weights from Battlefield’s storied historical past. Having labored throughout DICE, and DICE LA, their names must be acquainted to anybody who’s been maintaining with the Battlefield collection through the years.

Senior design director, Daniel Berlin, served as lead world designer, and design director throughout video games like Battlefield 4, Battlefield 1, and Battlefield 5. Berlin additionally labored on the ill-fated Battlefield 2042, having spent over ten years at DICE.

TTK Video games’ CTO and technical director is Vidar Nygren, himself having a formidable historical past with the franchise, stretching from the unique Dangerous Firm all the way in which to Battlefield 5. As DICE’s technical director, Nygren was among the many creators of the Frostbite engine, which was used to create all Battlefield video games from Dangerous Firm onwards.

Forstbite is legendary for reworking the Battlefield franchise, having cemented destruction as a key pillar of its gameplay. EA would go on to make use of the identical engine throughout a wide range of different, non-DICE titles, with various levels of success.

Artwork director, Peter Hoyles, has a wealthy historical past with DICE, having helped outline the look and aesthetics of a number of Battlefield video games. Earlier than leaving DICE LA, he was the studio’s artwork director. Hoyles served a stint at Skydance New Media earlier than becoming a member of the TTK Video games workforce.

It is a new period for Lars Gustavsson.

TTK stands for Time to Kill, which is a time period used to outline the tempo of fight in a shooter. But it surely takes on a distinct, extra fascinating new that means that ties into the ethos of the studio.

“For us the time period ‘TTK’ isn’t simply in regards to the craftsmanship behind discovering the right velocity or immediacy of a recreation – it’s about how human beings have been killing time by way of play for 1000’s of years,” defined Gustavsson.

Right now’s information would not provide any particulars in regards to the challenge itself, or who’s publishing it. The studio did say, nonetheless, that it has “secured vital funding” and retains its inventive freedom. TTK Video games is hiring throughout a spread of roles, and you’ll study extra in regards to the studio on its official web site.